Computer Games for Learning

An Evidence-Based Approach Lançado em julho de 2014 (ePub) em Inglês
    Computer Games for Learning_0
    Computer Games for Learning
    • Resumo
    • Detalhes do artigo
    • Garanties
    • Acessórios incluídos
    • Data de lançamento julho 2014
      Editor The MIT Press
      Formato ePub

      Ver todas as características

    • A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning.Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games.Computer Games for Learning describes three genres of game research: the value... Ver mais

    • 34,23 €

      Download imediato

      Descarrega já o teu ebook aqui ou através da aplicação Kobo by Fnac

      Kobo

      Kobo by Fnac

      Milhares de livros disponíveis para download

      Descobrir
    • Satisfeito
      ou reembolsado
    • SPV Fnac
      7 dias por semana
    • Devoluções
      gratuitas em loja
    • Pagamentos
      Seguros
    • Levantamento
      gratuito em loja

    Adere ao formato digital: Computer Games for Learning

    KOBO by Fnac

    Experimenta o Kobo by Fnac

    O mesmo conforto de leitura que um livro em papel e com uma autonomia de leitura até 30 dias. Com o seu ecrã tátil e tamanho de letra adaptável, é intuitivo e fácil de usar e permite-te levar contigo para qualquer lado até 1.000 livros.

    Descobrir

    Resumo Computer Games for Learning

    A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning.

    Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games.

    Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media.

    After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

    Características detalhadasComputer Games for Learning

    CARACTERÍSTICAS DO EBOOK

    QUE FORMATO PARA O MEU EBOOK?