Killer Games Versus We Will Fund Violence The Perception Of Digital Games And Mass Media In Germany And Australia
Jens Schroeder
Resumo
Ver tudo
Killer Games Versus We Will Fund Violence The Perception Of Digital Games And Mass Media In Germany And Australia
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an illegitimate' activity, they are enjoyed by a wider demographic as a legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image...
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an illegitimate' activity, they are enjoyed by a wider demographic as a legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image...
Killer Games Versus We Will Fund Violence The Perception Of...
Resumo
Killer Games Versus We Will Fund Violence The Perception Of Digital Games And Mass Media In Germany And Australia
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an illegitimate' activity, they are enjoyed by a wider demographic as a legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.
Nº de Páginas: 350
Encadernação: Capa Dura / Hardback
Tema: Public speaking guides
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an illegitimate' activity, they are enjoyed by a wider demographic as a legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany a country whose national self-conception was closely related to groups which perpetuated an idealistic notion of Kultur and later integrated it into a rigid class system. The book not only demonstrates how the discourses on games follow long-established patterns of rejection and approval of mass media but also regard them as an access to the inner workings of both societies. How the games are perceived tells us a lot about German and Australian identity.
Nº de Páginas: 350
Encadernação: Capa Dura / Hardback
Tema: Public speaking guides
Publicidade
Avaliações dos nossos clientes
Killer Games Versus We Will Fund Violence The Perception Of Digital Games And Mass Media In Germany And Australia
Sê o primeiro a dar
a tua opinião sobre este produto
Características
- Editora
-
Peter Lang GmbH, Internationaler Verlag der Wissenschaften
- Idiomas
-
Inglês
- Número de páginas
-
350,0
- Peso
-
558,0
- Colecção
-
Public speaking guides
- Data de lançamento
-
25/01/2011
- Série/Edição Limitada
-
1st New edition
- EAN
-
9783631606117
Publicidade
Publicidade