Introduction to 3D Game Programming with Directx 11
Frank Luna
Resumo
Introduction to 3D Game Programming with Directx 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming
Introduction to 3D Game Programming with Directx 11
Resumo
Introduction to 3D Game Programming with Directx 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming
Publicidade
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Características
- Editora
-
Mercury Learning and Information
- Idiomas
-
Inglês
- Número de páginas
-
600,0
- Peso
-
1420,0
- Data de lançamento
-
28/02/2012
- Colecção
-
Games development & programming
- EAN
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9781936420223
Publicidade
Publicidade