Introduction to 3D Game Programming with Directx 11

Frank Luna

Introduction to 3D Game Programming with Directx 11 - 1
Resumo
Introduction to 3D Game Programming with Directx 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming

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Resumo

Introduction to 3D Game Programming with Directx 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
Nº de Páginas: 600
Encadernação: Capa Mole / Paperback
Tema: Graphics programming
Publicidade

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Características

Editora

Mercury Learning and Information

Idiomas

Inglês

Número de páginas

600,0

Peso

1420,0

Data de lançamento

28/02/2012

Colecção

Games development & programming

EAN

9781936420223

Publicidade
Publicidade