Digital Games As History How Videogames Represent The Past And Offer Access To Historical Practice Routledge Advances In Game Studies
Adam Chapman
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Livro novo; R�pido do Reino Unido; N�o ficar� desapontado - New book; Fast from the UK; Will not be disappointed
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past....
Resumo
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Nº de Páginas: 302
Encadernação: Capa Dura / Hardback
Tema: Media studies
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Características
- Editora
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Taylor & Francis
- Idiomas
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Inglês
- Número de páginas
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302,0
- Peso
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562,0
- Data de lançamento
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16/05/2016
- Série/Edição Limitada
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1
- EAN
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9781138841628