Gaming Empire In Children'S British Board Games, 18361860 Studies In Childhood, 1700 To The Present

Megan A. Norcia

Gaming Empire In Children'S British Board Games, 18361860 Studies In Childhood, 1700 To The Present - 1
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Gaming Empire In Children'S British Board Games, 18361860 Studies In Childhood, 1700 To The Present
Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire...

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Resumo

Gaming Empire In Children'S British Board Games, 18361860 Studies In Childhood, 1700 To The Present

Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spoonerâs A Voyage of Discovery, or Bettsâ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as absent-minded imperialists. Considered on a continuum with childrenâs geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of childrenâs literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.


Nº de Páginas: 274
Encadernação: Capa Dura / Hardback
Tema: Literature: history & criticism
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Características

Editora

Taylor & Francis

Idiomas

Inglês

Número de páginas

274,0

Peso

420,0

Colecção

Literature: history & criticism

Data de lançamento

26/03/2019

Série/Edição Limitada

1

EAN

9780367209353

Publicidade
Publicidade