Immersive 3D Design Visualization With Autodesk Maya And Unreal Engine 4

Abhishek Kumar

Immersive 3D Design Visualization With Autodesk Maya And Unreal Engine 4 - 1
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Immersive 3D Design Visualization With Autodesk Maya And Unreal Engine 4
Chapter 1: Design for Creative and Immersive Technology Scope of this book Topics covered Design visualization Emerging technologies (VR, AR, and MR) Chapter 2: Tools for Architectural Visualization
MAYA for design visualization Substance for PBR texturing Design visualization gamification (UE4) Chapter 3: 3D Design with Autodesk Maya
Basics of modelling Basics of unwrapping Basics of Substance Painter Chapter 4: Interactive Visualization with...

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Resumo

Immersive 3D Design Visualization With Autodesk Maya And Unreal Engine 4

Chapter 1: Design for Creative and Immersive Technology 

Scope of this book

Topics covered

Design visualization

Emerging technologies (VR, AR, and MR)

Chapter 2: Tools for Architectural Visualization

MAYA for design visualization

Substance for PBR texturing

Design visualization gamification (UE4)

Chapter 3: 3D Design with Autodesk Maya

Basics of modelling

Basics of unwrapping

Basics of Substance Painter

Chapter 4: Interactive Visualization with UE4

Interface of UE4

Exploring tools

Chapter 5: Creating Virtual Worlds

Modelling assets

Chapter 6: Unwrapping our Assets

Introduction to unwrapping

Unwrapping assets

Chapter 7: Lightmap Analysis and Correction

Creating Lightmap UVs

Static vs. dynamic lighting

Lightmap analysis, correction, and padding

Shader analysis and tweaking

Chapter 8: PBR Integrated Texturing

Importing and baking maps

Texturing various assets

Chapter 9: Material Design and Integration

Exporting for UE4

Importing into UE4

Material setup

Chapter 10: Real-Time/Emissive Materials

Emissive workflow in Substance Painter

Emissive workflow in UE4

Chapter 11: Interaction Design in VR Engine

Importing 3D assets

Object properties editor

Chapter 12: Unreal Engine 4 for Level design

Creating level

Documenting problems and errors

Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors

Fixing errors

Chapter 14: Design Visualization Capstone Project: Aesthetic Development

Completing level design

Lighting our scene

Chapter 15: Immersive Design Portfolio

Cleaning up

Testing with VR headsets

Thoughts and suggestions


Nº de Páginas:
Encadernação: Capa Mole / Paperback
Tema: Games development & programming
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Características

Editora

Apress

Idiomas

Inglês

Data de lançamento

16/12/2020

Peso

0,0

Série/Edição Limitada

1st ed.

EAN

9781484265963

Publicidade
Publicidade