Immersive 3D Design Visualization With Autodesk Maya And Unreal Engine 4
Abhishek Kumar
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Chapter 1: Design for Creative and Immersive Technology Scope of this book Topics covered Design visualization Emerging technologies (VR, AR, and MR) Chapter 2: Tools for Architectural Visualization
MAYA for design visualization Substance for PBR texturing Design visualization gamification (UE4) Chapter 3: 3D Design with Autodesk Maya
Basics of modelling Basics of unwrapping Basics of Substance Painter Chapter 4: Interactive Visualization with...
Resumo
Chapter 1: Design for Creative and Immersive Technology
Scope of this book
Topics covered
Design visualization
Emerging technologies (VR, AR, and MR)
Chapter 2: Tools for Architectural Visualization
MAYA for design visualization
Substance for PBR texturing
Design visualization gamification (UE4)
Chapter 3: 3D Design with Autodesk Maya
Basics of modelling
Basics of unwrapping
Basics of Substance Painter
Chapter 4: Interactive Visualization with UE4
Interface of UE4
Exploring tools
Chapter 5: Creating Virtual Worlds
Modelling assets
Chapter 6: Unwrapping our Assets
Introduction to unwrapping
Unwrapping assets
Chapter 7: Lightmap Analysis and Correction
Creating Lightmap UVs
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and tweaking
Chapter 8: PBR Integrated Texturing
Importing and baking maps
Texturing various assets
Chapter 9: Material Design and Integration
Exporting for UE4
Importing into UE4
Material setup
Chapter 10: Real-Time/Emissive Materials
Emissive workflow in Substance Painter
Emissive workflow in UE4
Chapter 11: Interaction Design in VR Engine
Importing 3D assets
Object properties editor
Chapter 12: Unreal Engine 4 for Level design
Creating level
Documenting problems and errors
Chapter 13: Design Visualization Capstone Project: Testing and Fixing Errors
Fixing errors
Chapter 14: Design Visualization Capstone Project: Aesthetic Development
Completing level design
Lighting our scene
Chapter 15: Immersive Design Portfolio
Cleaning up
Testing with VR headsets
Thoughts and suggestions
Nº de Páginas:
Encadernação: Capa Mole / Paperback
Tema: Games development & programming
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Características
- Editora
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Apress
- Idiomas
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Inglês
- Data de lançamento
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16/12/2020
- Peso
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0,0
- Série/Edição Limitada
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1st ed.
- EAN
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9781484265963