Artificial Intelligence In Music, Sound, Art And Design 9Th International Conference, Evomusart 2020, Held As Part Of Evostar 2020, Seville, Spain, 12103 Lecture Notes In Computer Science

Juan Romero

Artificial Intelligence In Music, Sound, Art And Design 9Th International Conference, Evomusart 2020, Held As Part Of Evostar 2020, Seville, Spain,  12103 Lecture Notes In Computer Science - 1
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Artificial Intelligence In Music, Sound, Art And Design 9Th International Conference, Evomusart 2020, Held As Part Of Evostar 2020, Seville, Spain, 12103 Lecture Notes In Computer Science
A deep learning neural network for classifying good and bad photos.- Adapting and Enhancing Evolutionary Art for Casual Creation.- Comparing Fuzzy Rule Based Approaches for Music Genre Classification.- Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles.- Emerging Technology System Evolution.-...

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Artificial Intelligence In Music, Sound, Art And Design 9Th International Conference, Evomusart 2020, Held As Part Of Evostar 2020, Seville, Spain, 12103 Lecture Notes In Computer Science

A deep learning neural network for classifying good and bad photos.- Adapting and Enhancing Evolutionary Art for Casual Creation.- Comparing Fuzzy Rule Based Approaches for Music Genre Classification.- Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles.- Emerging Technology System Evolution.- Fusion of Hilbert-Huang Transform and Deep Convolutional Neural Network for Predominant Musical Instruments Recognition.- Genetic Reverb: Synthesizing Artificial Reverberant Fields Via Genetic Algorithms.- Portraits of No One: An Interactive Installation.- Understanding Aesthetic Evaluation with Deep Learning.- An Aesthetic-Based Fitness Measure and a Framework for Guidance of Evolutionary Design in Architecture.- Objective Evaluation of Tonal Fitness for Chord Progressions.- Coevolving Artistic Images Using OMNIREP.- Sound Cells in Genetic Improvisation: An Evolutionary Model for Improvised Music.- Controlling Self-Organization in Generative Creative Systems.- Emulation Games. See and Be Seen, a Subjective Approach to Analog Computational Neuroscience.


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Encadernação: Capa Mole / Paperback
Tema: Computer science
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Características

Editora

Springer

Idiomas

Inglês

Número de páginas

227,0

Peso

370,0

Data de lançamento

10/04/2020

Série/Edição Limitada

1st ed. 2020

EAN

9783030438586

Publicidade
Publicidade