Iot Development For Esp32 And Esp8266 With Javascript A Practical Guide To Xs And The Moddable Sdk

Peter Hoddie

Iot Development For Esp32 And Esp8266 With Javascript A Practical Guide To Xs And The Moddable Sdk - 1
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Iot Development For Esp32 And Esp8266 With Javascript A Practical Guide To Xs And The Moddable Sdk


Chapter 1: Getting StartedThe goal of this section is to get the reader set-up with the hardware, development environment, and their basic JavaScript skills. This equips them to run the examples in the remaining chapters.
Chapter 2: NetworkingThe goal of this section is to teach the reader how to use Wi-Fi to communicate with cloud services and other devices. It provides guidance on when it is appropriate to use the...

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Iot Development For Esp32 And Esp8266 With Javascript A Practical Guide To Xs And The Moddable Sdk


Chapter 1: Getting Started
The goal of this section is to get the reader set-up with the hardware, development environment, and their basic JavaScript skills. This equips them to run the examples in the remaining chapters.

Chapter 2: Networking
The goal of this section is to teach the reader how to use Wi-Fi to communicate with cloud services and other devices. It provides guidance on when it is appropriate to use the various network services. It also explains how to use standard JSON to communicate with network services.

Chapter 3: Bluetooth Low Energy (BLE)
This is the only chapter which only applies to the ESP32, as the ESP8266 does not have BLE hardware

Chapter 4: Files and Data
This section explains how to access and store data. In addition to introducing the file system, it explains why a file system isn't always the best choice for an IoT product and introduces alternatives

Chapter 5: Working with hardware (Sensors and actuators)
This section introduces the hardware protocols supported by the Moddable SDK and gets the reader started with a few sensors and actuators. In addition to demonstrating how to use a few specific sensors, it provides guidance on how to build JavaScript modules for other off-the-shelf sensors. This chapter introduces Timers, a common tool for working with hardware used to delay operations and perform periodic actions.

Chapter 6: Graphics for IoT
This chapter explains why graphical user interfaces are a valuable addition to IoT products. It introduces the fundamentals of working with graphics on MCUs that were not designed to support graphics. The reader will learn about key performance bottlenecks so that they will have the knowledge needed to build modern graphical displays for their IoT projects using the ESP8266 and ESP32. The chapter also describes the relationship between the Commodetto Graphics Library and the Piu User Interface framework so the reader can choose the tool that is best for their project.

Chapter 7: Commodetto Graphics Library
This section introduces use of the Commodetto graphics library to build user displays. It contains examples of using each graphic operation provided by the Poco rendering engine.

Chapter 8: Piu User Interface Framework
This section provides an overview of the Piu user interface framework and examples of the most commonly used objects from the Piu API

Chapter 9: Adding native code
This section describes how to increase the performance and features of the reader's IoT projects through the strategic use of native C code. It teaches how to integrate C code into a JavaScript application. It provides guidance on when it is appropriate to use C code, by explaining the benefits and risks of using native code.

Chapter 10: Security

Chapter 11: What's Next?
This section covers a few advanced topics and provides links to additional developer resources. The goal is to provide readers with the information necessary to move on to developing more complex and customizable applications.


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Encadernação: Capa Mole / Paperback
Tema: Network hardware
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Características

Editora

Apress

Idiomas

Inglês

Data de lançamento

26/06/2020

Peso

950,0

Série/Edição Limitada

1st ed.

EAN

9781484250693

Publicidade
Publicidade