Internet Of Things, Infrastructures And Mobile Applications Proceedings Of The 13Th Imcl Conference 1192 Advances In Intelligent Systems And Computing, 1192

Michael E. Auer

Internet Of Things, Infrastructures And Mobile Applications Proceedings Of The 13Th Imcl Conference 1192 Advances In Intelligent Systems And Computing, 1192 - 1
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Internet Of Things, Infrastructures And Mobile Applications Proceedings Of The 13Th Imcl Conference 1192 Advances In Intelligent Systems And Computing, 1192
A Framework for Developing a Set of Games for Children Diagnosed with Autism.- LinkLearn: Blockchain Technology As A Learning Tool.- New Era of the Nano-Electronic Devices One of the Most Adaptive Learning Areas for the Next Period.- Open Source Online Conference System for Industry Experts Participation in Education.- Interactive TV And Music Education - Mobile Music...

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Internet Of Things, Infrastructures And Mobile Applications Proceedings Of The 13Th Imcl Conference 1192 Advances In Intelligent Systems And Computing, 1192
A Framework for Developing a Set of Games for Children Diagnosed with Autism.- LinkLearn: Blockchain Technology As A Learning Tool.- New Era of the Nano-Electronic Devices One of the Most Adaptive Learning Areas for the Next Period.- Open Source Online Conference System for Industry Experts Participation in Education.- Interactive TV And Music Education - Mobile Music Practices & Limitations: Learning Byzantine Music Online.- An Analysis For The Identification Of Use And Development Of Game Design Strategies For Early Childhood Learners.- Measuring knowledge gains in an m-learning intervention: The case of ChildConnect South Africa.- Measuring Uptake and Engagement in an m-learning Intervention: The Case of ChildConnect South Africa.- Development of a Classroom Response System: a Web-based approach used in SEPT.- Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the use of m-learning environments in higher education.- Work-in-Progress: Development of a Framework for Incorporating Usability aspects with Digital Didactical Design for Mobile/Tablet based Learning in Pre-primary Education.- Promoting Authentic Student Assessment For STEM Project-Based Learning Activities.- Predictive Modelling Concerning Mobile Learning Advance.- Assessing Early Grade Mathematics Learner Outcomes Using m-Learning.- Users' and Experts' Evaluation of TARGET: a Serious Game for Mitigating Performance Enhancement Culture in Youth.- Poster: Exploring the Educational Affordances of an Academic Eportfolio for Engineer Students Through a Self-Regulated Learning Framework.- M-health as a Tool in the Cognitive Flexibility of the Elderly.- Critical categorization of Android and IOS Applications available for STEAM Education in
Early Childhood.- Museum exhibits that interact with students' mobile devices. The case of Hellenic Maritime Museum.- Can Elementary Students Design Interactions And Learning Representations Of Educational Apps? The We!Design!Fractions Participatory Approach.- Pedagogical Considerations for Mobile-based Augmented Reality Learning Environments.- Machine learning & Deep learning: Recent Overview in Medical Care.- Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning.- Emerging Technologies and Augmented Reality in the development of Learning and Human Potential.- Level of Digital Literacies among Austrian College Students Assessed with an Online Survey.- A Gamefied Educational Network for Collaborative Learning.- Dynamic Mobile Student Response Approach.- Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students' Queries at UNISA.- Poster: Proposal of an Intelligent Model for Remote Tutoring.- A Comparative Study Of Augmented Reality Platforms For Building Educational Mobile Applications.- M-Learning: Are We Ready to Go Mobile?.- Framework For Automatic VPN Access To Remotely Discovered Resources.- Poster: Learn To Love My Grandchild Design With The User.- Enhancing Second Language Listening Skills through Smartphones: A Case Study.- Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study.- How Can Facebook Use In Education Be Realized As Crowdsourcing Of Learning? An Exploration Of Junior, Senior And Graduates Working Together.- Concept of Digital Competences In-service Training Systems.- Means of Cyber Security Aspects Studying in Maritime Specialists Education.- Evaluating a Coaching MOOC Course to Support Dual Career of Athletes.- LoRa Technology Benefits in Educational Institutes.- Three IoT Wearables in Five European Cities! Reality and Perception.- Work-in-Progress: Designing an E-coaching System for Chronic Heart Failure Patients.- A Comparative Examination of AR and Video in Delivering Assembly Instruct
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Características

Editora

Springer

Idiomas

Inglês

Data de lançamento

11/09/2020

Peso

1721,0

Série/Edição Limitada

1st ed. 2021

EAN

9783030499310

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