Paper Time Machines: Critical Game Design and Historical Board Games

Maurice W. Suckling

Paper Time Machines: Critical Game Design and Historical Board Games - 1
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James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a...

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Resumo

James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four), towards those just commencing their journeys through time and space, engaged in learning how to deconstruct and to construct paper time machines.
More experienced designers may find something here for them too, perhaps to refresh themselves, or as an aid to instruction to mentees in whatever capacity. But it is also intended that practitioners of all levels of experience find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, towards this hitherto generally much neglected area of research.
Key Features:
· Guides new designers through the process of historical board game design.
· Encapsulates the observations and insights of numerous notable designers.
· Deeply researched chapters on the history and current trajectory of the hobby.
· Chapters on selected critical perspectives on the hobby.
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Características

Editora

Routledge

Idiomas

Inglês

Número de páginas

330

Data de lançamento

14/08/2024

Peso

788.0

EAN

9781032416922

Publicidade
Publicidade