The Intersection of Animation, Video Games, and Music Making Movement Sing
Lisa Scoggin, Dana M. Plank
Resumo
Ver tudo
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and...
The Intersection of Animation, Video Games, and Music...
Resumo
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"--
Publicidade
Avaliações dos nossos clientes
The Intersection of Animation, Video Games, and Music Making Movement Sing
Sê o primeiro a dar
a tua opinião sobre este produto
Características
- Editora
-
Routledge
- Idiomas
-
Inglês
- Número de páginas
-
220
- Data de lançamento
-
01/01/2023
- EAN
-
9781032172248
Publicidade
Publicidade